In an ever changing environment of developments from inhouse tech and industry standards, the Technical Artist guides the practical implementation into the artistic process. The Technical Artist supports the Technical Art Director to follow through on the Technical Art Direction, helping the wider art team with technical solutions in the engine, workflows and tools and answers to the Technical Art Director as the day-2-day manager.
Skills and Requirements - Has a strong understanding of content creation, 3D engines and pipelines.
- Has a strong understanding of tool building, proceduralism, scripting and shading.
- A people person who is able to work with a broad group of developers in a collaborative way.
Responsibilities - Flag and communicate concerns regarding a potential mismatch between artistic goals and practical reality.
- Provide technical feedback to the artists.
- Ensure production setup keeps up with industry developments.
Typical Tasks - Research and develop tools, workflows & best practices.
- Identify problems and find solutions.
- Review content and the game to ensure consistency, quality and compliance with performance goals.
- Performance profiling and review bugs to stay on top of any issues.
Start: ASAP
Duration: November with possibility to extend
Work location: Stockholm, Sweden or remotely from Europe
Requirements: Min. 5 years of professional IT experience.
Job type: Freelance